Post by Big Pete on Oct 17, 2021 15:13:00 GMT
With the release of the Nintendo 64 on the Switch's Online Service I thought now would be as good a time as any to ramble about my favourite console of all-time.
To set the scene, the wait for the Ultra 64 as it was originally known was so long. Nintendo had been toying with 3D graphics basically since the release of the Super Nintendo with Mode 7 and games like Star Fox and Donkey Kong Country really pushed the concept of 3D and 3D models. SEGA being SEGA beat Nintendo to the punch by releasing the Saturn in November of '94 and while that console was really half-baked it did set the timer on Nintendo. So when Sony entered the console industry with the PlayStation in mid-95 and had some of the best looking 3D games for it's time players were already looking to jump ship in order to experience that next-gen goodness.
In the end it took until the Summer of 1996 around the time of the Atlanta games for the N64 to launch and it made an amazing first impression with Mario 64. There had been other 3D platformers, but Mario 64 set the foundation for every 3D platformer of that generation and beyond. It's a game filled with creativity but at it's core Mario is just really enjoyable to control. I find it's one of those games that's really enjoyable to come back to because I get better at controlling Mario and being able to collect with stars as efficiently as possible is just so smooth. It's one of the main reasons why it's one of the most popular speedruns of all-time because the tech involved from the players is just so incredible and following the leaderboard is thrilling. I think the 120 star record was just broken again recently.
When I think back on Mario 64 the biggest thing I remember is the music. I like how at first it just starts off with ambience, that was really rare in video games at the time just to have this naturalistic sound. It was like a Wizard of Oz 'we're no longer in Kansas' type of moment. Then as soon you enter Peach's castle you get that signature theme that I can instantly turn on in my head and I feel anyone who's played it can load it up in theirs. The only track I never really liked was that bluegrass theme that unfortunately gets repeated all the time. It's OK and works fine for the game but I much prefer Bob-Omb Batterfield and Jolly Roger Battlefield. In fact the latter maybe one of my favourite tracks in the game, it feels like Nintendo's answer to Stickerbrush Symphony which has really taken a life of it's own and become one of the definitive video game songs.
Suffice to say, Mario 64 knocked it out of the park but it really had to because the N64 had no other games. While the PS1 and Saturn were really piling up especially over in Japan where I believe the Saturn had around 229 releases by the time the N64 was launching. For the first three or so months your choices were Mario 64, Pilotwings and a Shogi game which Yakuza players would be well and truly familiar with...and maybe the Good Doctor.
Speaking of Pilotwings, like the SNES edition the N64 game was a really effective way of showcasing what the console was capable of with all sorts of simulation courses that required you to hit certain targets before completing the object. I always found the toughest part of the game was sticking the landing and if you didn't get it just right you'd either fall short or break both your legs on the fall. It's one of those games that takes awhile to get into but the better you get the more rewarding it becomes and it's one of the more chill games on the console. The one mission I remember was having to bounce this ball while piloting a jet-pack and making sure it avoids touching the ground while leading it to the goal. You really have to maneuver as cleanly as possible to make sure you don't head the ball in some crazy direction and completely ruin it. I also think there is a Pokemon Snap type mission where you have to take a bunch of pictures including one of the Loch Ness monster before landing inside a time of 30 seconds. Like Snap, I never really understood how they critiqued that exactly.
It's always interesting to look at the launch of the N64 from different perspectives. In Japan it launched on June 23rd 1996, in US it was September 26th 1996 and in PAL regions it was March 1st 1997. As early as Japan had the game, it made the 3 month wait until Wave Race 64 pretty unbearable whereas in the US it wasn't as pronounced as it came out in November which would have been the perfect late launch window release.
FYI I'm butt cheeks at Wave Race 64. It's a game I can appreciate and it really does feel like a souped up arcade game at home but I just never really learned the tech for the game. It's something I've been meaning to work on but I don't mind playing through on the lower difficulties just to unwind. The water physics that you can exploit to take short-cuts is really novel and nothing has really replaced that yet. I also like how on higher difficulties you get to unlock more tracks which incentivies you as the player to get better so you can experience more of the game.
But going back to my experience with the console, the PAL launch actually came with six games so I never related to the lack of games perspective. Our launch also included Turok Dinosaur Hunter and Star Wars Shadow of the Empire which were both big releases for the console. Turok especially was the first FPS to come out for the console and while it's a game that's remembered for it's fog, at the time it was all about the frenetic Doom like gameplay where you had to collect keys while battling dinosaurs and having to platform around. There was nothing of that quality on other consoles at that time and I still find the game to be pretty enjoyable in it's own right as you constantly have to be moving. I think the only downside is that for a fairly expansive game it's easy to get lost or miss key items causing you to back-track. It's one of those games that requires some familiarity to be enjoyed because the technical prowess has well and truly lost it's shine. Meanwhile Shadows of the Empire was a fun grab bag of vehicle combat, third person shooter and then there's a racing level that's supposed to be awful but I never got up to it. I just remember the presentation and how it had that orchestral Star Wars music going as well as all the legitimate sound effects.
Reading back through the early impressions of the N64, it's funny how quickly Nintendo were prepared to walk back the system. They were so quick to push the 64DD as something of a make-good with developers where they'd give them CD support so they could manufacture games easier and add more memory to their games to make it easier for them to develop. I also find it funny how they were really trying to push some of the upcoming JRPGs like Mother 3, Fire Emblem and Pokemon. Actually Pokemon is a fun chapter in of itself because you can tell Nintendo weren't prepared for that game and were trying to develop as many games as possible which is why Japan got Pokemon Stadium 0.5 like it was the Gran Turismo series or that Ground Zero MGSV game. It was also interesting how much they were pushing Kirby's Air Ride at that time and Body Harvest as this state of the art game.
Time to do a rapid fire session of game releases.
Ready? Go.
Mario Kart 64 - Like Mario 64 the presentation of this game is flawless and I could just leave the main menu music running all afternoon. I remember the previews when it was called Mario Kart R and had Kamek from Yoshi's Island as a playable character and being bummed that he wasn't in the game. This felt like a really souped up version of the SNES games with more themes, souped up weapons and loud-mouth characters you loved beating...especially if they played Toad. I still play this all the time and to this day I fear Bowser's Castle. Coming back to it, the only complaints is that certain tracks really make the console chug (DK Island) and some stages are really long. I get it for the time and there are some cool short-cuts to exploit but playing the game as intended it can get cumbersome playing through a 4 minute track. This became a staple of every multiplayer 4-way session and it would always end in tears.
Star Fox/Lylat Wars 64 - The one game most people bought for the big box rumble pack buy in. Ordinarily I don't like watching others play games but this was an exception since you could see a full playthrough at a reasonable pace. It's a really cinematic game and I like how if you completed certain tasks you could access harder levels - there were actually a few I'd never seen before playing it as an adult because for starters I didn't own the game when I was younger and would have to rely on my cousins. It's a really fun game to pick up and play although like Wave Race I feel like I should work on my skills so I can get better.
Mortal Kombat Trilogy - I feel like nobody talks about Midway on the N64 despite how prolific they were during the console's life cycle. They didn't release as many classics as Rare but games like this, Wayne Gretzky's Hockey, NBA Hang Time, Cruis'N, NFL Blitz etc. Trilogy was the definitive version of MK3 that was released exclusively on consoles and while the N64 version skimped on some characters and on production the actual gameplay was better thanks largely to Midway developing the game instead of licensing it out like the other entries. This was one of my earliest experiences and having skipped Ultimate MK3 seeing a cast that big was mind-blowing at the time. The AI is still unforgiving so I just try to spam with Sektor or do the teleport trick with Ermac.
Killer Instinct Gold - For whatever reason this didn't seem to have the same hype as the original game. I know for me they got rid of my two guys from KI in Riptor and Cinder but I never really understood why this one gets so over-looked in comparison. Was it the forgettable new characters?
Goldeneye 007 - THE system seller and while I largely only bought new releases during the system's life cycle this was one of those games I had to get. Everyone remembers the multiplayer mode which if you could get four players playing at the same time was unreal but I don't think single gets enough love. The OST for the game was fantastic and it was such a different game for it's time. Usually FPS games consisted of collecting keys to unlock doors and progress through and it was all run and gun. Here there was actually some stealth and you had to be strategic about your engagements. If you went all guns blarring you'd get shot down pretty easily or ruin your objectives. The cheat code system added a lot of depth to this game and to this day I've yet to unlock invincibility.
There's other games too that deserve some love like Bomberman 64, Mischief Makers, Doom 64, International Superstar Soccer, Blast Corps etc.and I may go into them later on but I wanted to wrap it up there since Diddy Kong Racing marks my origins with the console and I'll go into it from there.
What are your memories of the N64 launch? Do you remember being blown away or were you content with your PlayStations? Were you a Day One buyer or did you have to wait? I've still got plenty of rambling to go so buckle up buckaroos.