Post by sting on Sept 13, 2024 8:06:44 GMT
Not every great game offers replay value; others might, but then age to a point where we no longer really enjoy them ... and then there are games that are too time consuming for where we are in life, etc.
A few games that I'd like to replay, but can't ...
1) Night in the Woods. My remembering of this game is that it was difficult to play at the time; when it was discussed by the Giant Bomb crew during their game of the year discussions, it was described as sometimes 'hitting too close to home'. A lot of the story revolves around, more or less, what the sociologist Emile Durkheim called "anomie", a sense of normlessness or purposelessness, as the protagonist, Mae, bails out on her college career and returns to her narcoleptic hometown in the Rust Belt, since it seems to only have fits of life. Mae doesn't appear to have solid friendships--one of the trophies is "Best Available Friend", intimating that she is a benchwarmer of sorts--and is jobless in a wrecked economy. The game has some Donnie Darko type vibes, where fate hangs over the character's head in a way that is equal parts psychedelic and hellish ... and there is a cult who resorts to sacrificing their neighbors to try to change their town's fortunes, echoing Shirley Jackson's short story, "The Lottery".
The game, overall, is an aesthetically and verbally attractive presentation of social dregs, and both economic and emotional depression. It's nice enough to play once; but it's too ugly to play twice ...
2) Disco Elysium. I absolutely scum saved my way through this game. While it is the developers' intention that the player fail a lot of the skill checks, to paint Harry Du Bois as pathetically as possible, I felt it erred too far in this direction. I rebooted as many times as I needed to pass checks, and really enjoyed the game. That being said, that was f*cking time consuming, and I'd never do it again. I think I took Harry as far I could in a "redemption arc", which is probably all that I wanted in terms of the ending. The historical setting, and complementary visual style, was neat to sink into; however, none of it really lended to another playthrough, either.
3) Jade Empire. This might be a game that hasn't aged well, or I might just need to connect a controller to my PC, I'm not sure which. I remember the controls, even at the time, being kind of clunky, and that cannot have improved with time. I tried replaying this on keyboard, years ago, and couldn't get into it again. I will say, for now, the jury's still out ...
What are your games that you enjoyed, but cannot play again for one reason or another?
A few games that I'd like to replay, but can't ...
1) Night in the Woods. My remembering of this game is that it was difficult to play at the time; when it was discussed by the Giant Bomb crew during their game of the year discussions, it was described as sometimes 'hitting too close to home'. A lot of the story revolves around, more or less, what the sociologist Emile Durkheim called "anomie", a sense of normlessness or purposelessness, as the protagonist, Mae, bails out on her college career and returns to her narcoleptic hometown in the Rust Belt, since it seems to only have fits of life. Mae doesn't appear to have solid friendships--one of the trophies is "Best Available Friend", intimating that she is a benchwarmer of sorts--and is jobless in a wrecked economy. The game has some Donnie Darko type vibes, where fate hangs over the character's head in a way that is equal parts psychedelic and hellish ... and there is a cult who resorts to sacrificing their neighbors to try to change their town's fortunes, echoing Shirley Jackson's short story, "The Lottery".
The game, overall, is an aesthetically and verbally attractive presentation of social dregs, and both economic and emotional depression. It's nice enough to play once; but it's too ugly to play twice ...
2) Disco Elysium. I absolutely scum saved my way through this game. While it is the developers' intention that the player fail a lot of the skill checks, to paint Harry Du Bois as pathetically as possible, I felt it erred too far in this direction. I rebooted as many times as I needed to pass checks, and really enjoyed the game. That being said, that was f*cking time consuming, and I'd never do it again. I think I took Harry as far I could in a "redemption arc", which is probably all that I wanted in terms of the ending. The historical setting, and complementary visual style, was neat to sink into; however, none of it really lended to another playthrough, either.
3) Jade Empire. This might be a game that hasn't aged well, or I might just need to connect a controller to my PC, I'm not sure which. I remember the controls, even at the time, being kind of clunky, and that cannot have improved with time. I tried replaying this on keyboard, years ago, and couldn't get into it again. I will say, for now, the jury's still out ...
What are your games that you enjoyed, but cannot play again for one reason or another?