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Post by Lony on Mar 22, 2020 16:23:33 GMT
cig , the All Might av is awesome, so uh why have you never posted in the anime threads over the years? He's waiting for his moment to show up and say "I am here" I think 🤯 and I liked this for different reasons. I did let a laugh out though, so well played.
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Post by 🤯 on Mar 22, 2020 16:36:35 GMT
He's waiting for his moment to show up and say "I am here" I think 🤯 and I liked this for different reasons. I did let a laugh out though, so well played. The most common reason I like a post is to remind myself I've already read it.
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Post by Deleted on Mar 22, 2020 16:41:02 GMT
I think 🤯 and I liked this for different reasons. I did let a laugh out though, so well played. The most common reason I like a post is to remind myself I've already read it. I hate this reality era. I liked it better when we didn't know what was going on behind the curtain.
Also unrelated but I pooped several times yesterday.
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Post by 🤯 on Mar 22, 2020 16:43:58 GMT
The most common reason I like a post is to remind myself I've already read it. I hate this reality era. I liked it better when we didn't know what was going on behind the curtain. Also unrelated but I pooped several times yesterday.
I liked this post because I'm happy you pooped! That's why I phrased it as "most common"; it's not the ONLY reason. -_-
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Post by Big Pete on Mar 22, 2020 17:56:43 GMT
I was shocked to see RDR2 as the #1 pick. It's one of those games that I feel lost a lot of buzz a week or so into it's release even though it's technically the most impressive game to come out. I agree with Lionheart that the stories really knocked it down a peg and robbed it of a few GotY awards. Also Lionheart could you spawn some more badgers around the map? I've spent over a year hunting one and still can't find any - I need a new pouch dammit! RE4 & OoT are fantastic re-imaginings for their respective series. The different perspective and tigher control scheme connected you with Leon in a way that other RE games before it failed to and the Spanish setting made it stand out not just from other games in the series but in general. OoT makes full use of the 3D perspective and while it uses LttP as a base it introduces a ton of concepts that were before their time. What it does really well is how it handles the transition from childhood into adulthood. I felt LttP cheated that by getting rid of the populace, here half the fun was seeing how much things had changed and just how bad everyone was. It was the closest thing we got to It's A Wonderful Life. I feel FF7 is what Square wanted FF6 to be but they didn't have the hardware to pull it off. With the added space they could really flesh the characters out and for their time the game took risks that really changed the players and their perceptions on what a hero should be. It's a game with an important message but it doesn't get so far up itself that it can't have fun and let the players explore the world. WoW put MMOs on the map and changed the face of gaming. All these years later, it's still attracting a healthy subscriber base and has connected players like so few games before it. I never played it, FFXI was my one and only paid MMO and it didn't sell me. Half Life 2 took the original formula with it's very realistic game design and took it up another level with a revolutionary physics engine and better action set pieces. For my money, the best single player FPS game. Super Mario Bros 3 defined what a great 2D platformer should be going forward. Great overworld, plenty of side activities and plenty of secrets. It started the trend of the third game being the 'true' sequel to the original, with the actual second game usually being an experimental release or just a remix of the original. I consider the Last of Us to be the real step forward for the RE series after 6 went too crazy. Some amazing segments and while it wore it's inspirations on it's sleeves, chapters like Winter will always rate among the best in gaming history. Goldeneye 007 seems more like a personal pick which I can respect because it's still personally one of my favourite games of all-time. In fact I really enjoy watching videos on it's speedrun history and the crazy behind the scenes stories on how these runners over the years have achieved such crazy times. The mission based structure makes it easily playable and for it's time, it was the easiest way to organise a local multiplayer tournament without setting a bunch of PCs up. I hate to admit it, but I totally was that Oddjob player who would just kamikaze in and chop players bums while they were distracted. Guilty as charged. Also beating Control on 00 Agent in 2017 still ranks as one my proudest achievements - that took weeks of practice. I like themed picks, so I can appreciate where Ness is coming from. I just don't think he's legitimately played any of these games so I question the sincerity. I didn't see Super Mario World. That was the game I had scouted out since SMW vs. SMB3 vs. Yoshi's Island was a recent debate. I prefer 3, but have more experience with SMW and really enjoyed discovering all those secret exits. One of the biggest gaming mysteries for me was trying to figure out how to get the exit for the bridge - I didn't realise you could boost off of Yoshi. It had a hard act to follow with SMB3 and it certainly matched it. Uncharted 2 reminds me of a game like Street Fighter 2 where the first game was really good, but the series only came into it's own the sequal. I've yet to actually play through it but the way it was sold to me is that it has the best action set pieces in gaming and the few issues the original one have been tweaked to the point they can be considered strengths. Dig Diggity Dog! AKI Wrestling games are among my favourites in history and No Mercy is without a doubt the most popular in the franchise. I'm not sure if fans are divided over it or HCTP but I'm definitely in the No Mercy camp. Starcraft I recognise as one of the best RTS games but I really wouldn't know the first thing about it. The Western RPG made a huge resurgence last generation, in no short part due to the Mass Effect series. It expanded on Kotor making the players choices matter while improving the core gameplay and telling a rich story. I've yet to play it, but I do own a copy and intend to it at some point. Persona 4 is arguably the greatest JRPG of all-time taking the dungeon crawling of Wizardry and melding it with the social character aspects of Harvest Moon. On top of that you have a fantastic J-Pop score and a wonderful story that touches on a lot of social issues and exploring them in a fairly mature way. Also you get to fight Hulk Hogan in a steaming sauna, what more can you ask for? Spira maybe one of the most realised worlds in all of gaming. Everything about it from it's architecture, it's religion, it's sport stands out unlike so many games that have come before or after it. While it's an extremely linear adventure by FF standards, the story is so compelling that I never found myself getting bored or wanting to get off the ride. The various twists and turns through out, the gut punches etc. just makes each play through a joy. The tweaked combat system makes it one of the best versions of the turn-based system and the music is amazing. It's a game that doesn't get the recognition it deserves and I think that laughing meme is completely unfair. It's a shame that so many people are turned off by that and that's how it's remembered. Arkham Asylum was a wonderful addition to the Batman lore and remains one of the best action games to date. I think the series is a little worn out at the moment, but it'll rightfully be remembered as one of the classics and is a good #2 pick. If I had have backed out of the SNES route, I would have gone Mario 64. When it hit stores in '96, the new generation finally felt it had arrived and just the imagination the game had was wild. Nothing in my wildest dreams in 1997 (when it came out here) prepared me for it. It set the standard for what a 3D Platformer should be and while games have refined the formula, nothing has yet to surpass it. A classic and another game with a wonderful history of speedrunning. Skyrim is a great second pick as well, even though I haven't played a second of it. I feel like the Witcher 3 has since superseded it, but when it came out it was amazing how versatile the game was. There were so many different experiences coming out of it, I'd love to play it at some point.
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Post by Lionheart on Mar 22, 2020 18:09:45 GMT
I was shocked to see RDR2 as the #1 pick. It's one of those games that I feel lost a lot of buzz a week or so into it's release even though it's technically the most impressive game to come out. I agree with Lionheart that the stories really knocked it down a peg and robbed it of a few GotY awards. Also Lionheart could you spawn some more badgers around the map? I've spent over a year hunting one and still can't find any - I need a new pouch dammit They put out an emergency patch last month that helps with that a lot. There are more fixes potentially to come. I’m probably not supposed to say this, but this forum is pretty unknown so I think it’s fine. The problem was that the animal budgets were never set for MP. So you had the same limit on them intended for SP (the small region around the one player) being applied across all players in one MP session (potentially in many different areas of the map at once). Further, the logic to reduce animals to emulate them being scared by gunshots and the like also applied across the map globally (since, again, it was written for SP). So anyone firing a gun anywhere scared all animals away. Kind of funny. There were also several events that weren’t meant to scare animals away that were set to by mistake. Most of that has been cleared up and I am seeing people on Reddit saying that the issue is much improved, but there are still several general budgeting issues that will be tough to work out as there may not be enough memory to accommodate the desired amount of animals for all players in the session. Not sure if more fixes will end up happening, but they are under discussion and I guess it’s playable now at least. I’m not working on this issue personally.
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Post by Big Pete on Mar 22, 2020 18:25:12 GMT
I was shocked to see RDR2 as the #1 pick. It's one of those games that I feel lost a lot of buzz a week or so into it's release even though it's technically the most impressive game to come out. I agree with Lionheart that the stories really knocked it down a peg and robbed it of a few GotY awards. Also Lionheart could you spawn some more badgers around the map? I've spent over a year hunting one and still can't find any - I need a new pouch dammit They put out an emergency patch last month that helps with that a lot. There are more fixes potentially to come. I’m probably not supposed to say this, but this forum is pretty unknown so I think it’s fine. The problem was that the animal budgets were never set for MP. So you had the same limit on them intended for SP (the small region around the one player) being applied across all players in one MP session (potentially in many different areas of the map at once). Further, the logic to reduce animals to emulate them being scared by gunshots and the like also applied across the map globally (since, again, it was written for SP). So anyone firing a gun anywhere scared all animals away. Kind of funny. There were also several events that weren’t meant to scare animals away that were set to by mistake. Most of that has been cleared up and I am seeing people on Reddit saying that the issue is much improved, but there are still several general budgeting issues that will be tough to work out as there may not be enough memory to accommodate the desired amount of animals for all players in the session. Not sure if more fixes will end up happening, but they are under discussion and I guess it’s playable now at least. I’m not working on this issue personally. I haven't played a second of multiplayer, I just remember they were supposed to be outside of Saint Denis and I couldn't find anything other than alligators (right? do you get crocs on that side of the ocean?) that wanted to wrestle me.
That is funny, and it's easy to see how a simple oversight like that can be made.
On top of Badgers, is there a Tahiti mod on the way?
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Post by Emperor on Mar 22, 2020 18:29:22 GMT
Fantastic post, Big Pete. If I had have backed out of the SNES route, I would have gone Mario 64. When it hit stores in '96, the new generation finally felt it had arrived and just the imagination the game had was wild. Nothing in my wildest dreams in 1997 (when it came out here) prepared me for it. It set the standard for what a 3D Platformer should be and while games have refined the formula, nothing has yet to surpass it.This faulty take is quite a popular one and one of the main reasons I picked Super Mario 64 over other games of the genre.
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Post by Big Pete on Mar 22, 2020 18:41:37 GMT
It sounds ridiculous, but just about every 3D platformer that followed used Mario 64 as it's basis. The one deviation was whether or not you'd use weapons to collect your trinket, otherwise it's the same collect-a-thon formula that was established in Mario 64.
It's to the point where the genre is basically just Mario these days.
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Post by Lionheart on Mar 22, 2020 18:46:35 GMT
They put out an emergency patch last month that helps with that a lot. There are more fixes potentially to come. I’m probably not supposed to say this, but this forum is pretty unknown so I think it’s fine. The problem was that the animal budgets were never set for MP. So you had the same limit on them intended for SP (the small region around the one player) being applied across all players in one MP session (potentially in many different areas of the map at once). Further, the logic to reduce animals to emulate them being scared by gunshots and the like also applied across the map globally (since, again, it was written for SP). So anyone firing a gun anywhere scared all animals away. Kind of funny. There were also several events that weren’t meant to scare animals away that were set to by mistake. Most of that has been cleared up and I am seeing people on Reddit saying that the issue is much improved, but there are still several general budgeting issues that will be tough to work out as there may not be enough memory to accommodate the desired amount of animals for all players in the session. Not sure if more fixes will end up happening, but they are under discussion and I guess it’s playable now at least. I’m not working on this issue personally. I haven't played a second of multiplayer, I just remember they were supposed to be outside of Saint Denis and I couldn't find anything other than alligators (right? do you get crocs on that side of the ocean?) that wanted to wrestle me.
That is funny, and it's easy to see how a simple oversight like that can be made.
On top of Badgers, is there a Tahiti mod on the way?
Oh. My mistake for assuming you were talking about the major animal issue in MP that everyone has been freaking out over. Yeah, never heard of your issue so that'll probably never be fixed. I can maybe do something if its reproducible though. I'll look into it. I'm on the case. The case of the missing badgers. Very exciting. I've actually looked into quite a few bugs that I've seen through my own playthroughs or that my sister has sent me.
I can neither confirm nor deny the existence of a Tahiti mod.
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Post by Lionheart on Mar 22, 2020 18:48:21 GMT
Fantastic post, Big Pete . If I had have backed out of the SNES route, I would have gone Mario 64. When it hit stores in '96, the new generation finally felt it had arrived and just the imagination the game had was wild. Nothing in my wildest dreams in 1997 (when it came out here) prepared me for it. It set the standard for what a 3D Platformer should be and while games have refined the formula, nothing has yet to surpass it.This faulty take is quite a popular one and one of the main reasons I picked Super Mario 64 over other games of the genre. Fuck off; what platformers surpass it then?
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Post by Emperor on Mar 22, 2020 18:49:32 GMT
It sounds ridiculous, but just about every 3D platformer that followed used Mario 64 as it's basis. The one deviation was whether or not you'd use weapons to collect your trinket, otherwise it's the same collect-a-thon formula that was established in Mario 64. It's to the point where the genre is basically just Mario these days.
Agreed that Super Mario 64 set the standard, disagree that it has never been surpassed. Disagree completely.
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Post by Big Pete on Mar 22, 2020 18:59:07 GMT
It sounds ridiculous, but just about every 3D platformer that followed used Mario 64 as it's basis. The one deviation was whether or not you'd use weapons to collect your trinket, otherwise it's the same collect-a-thon formula that was established in Mario 64. It's to the point where the genre is basically just Mario these days.
Agreed that Super Mario 64 set the standard, disagree that it has never been surpassed. Disagree completely. I don't believe Super Mario 64 is the best 3D platformer, I just believe it created the formula and no game has come along since and re-defined the 3D genre. There's been some experimentations, namely in games like Sonic Adventure, but if anthing those games are (unfairly) used as cautionary tales.
It certainly wasn't the first 3D platformer, but it's the one that set the template moving forward.
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Post by cig on Mar 22, 2020 19:09:51 GMT
cig , the All Might av is awesome, so uh why have you never posted in the anime threads over the years? I never really watched much Anime outside of DBZ and Pokemon as a kid until I decided to give MHA a shot a few weeks ago. Needless to say, it's spectacular. Straight WWF era wrestling esque carny bullshit with gimmicks and catchphrases. I love it. I can't remember the last time a show had me as hyped as when All Might yelled "United States of Smash!" against All For One.
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Post by X-zero on Mar 22, 2020 19:17:08 GMT
While I know Sonic 06 is hated by most it is still probably most memorable Sonic. "Bow your heads, all hail Shadow" Beating to the punch by CM Punk'd and RT. Is it Wednesday already?
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Post by cig on Mar 22, 2020 19:18:45 GMT
Fantastic post, Big Pete . If I had have backed out of the SNES route, I would have gone Mario 64. When it hit stores in '96, the new generation finally felt it had arrived and just the imagination the game had was wild. Nothing in my wildest dreams in 1997 (when it came out here) prepared me for it. It set the standard for what a 3D Platformer should be and while games have refined the formula, nothing has yet to surpass it.This faulty take is quite a popular one and one of the main reasons I picked Super Mario 64 over other games of the genre. I'd say it's more nostalgia than people actually thinking Mario 64 is a better game in function than Galaxy or Odyssey. It was many people in our age range's first 3D console game that actually played well. Alas, it has a more significant place in my heart than any other 3D Mario game, but I think Galaxy is the better game.
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Post by Emperor on Mar 22, 2020 20:09:22 GMT
I much prefer the Crash Bandicoot and Spyro series, for starters. I enjoy them far more as games in pretty much every way. I suppose we had different definitions of the word 'surpassing'. Clearly no 3D platformer has had the impact of Super Mario 64, but for me it's far from the most entertaining game of its genre.
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Post by Lionheart on Mar 22, 2020 21:28:06 GMT
Fantastic post, Big Pete . This faulty take is quite a popular one and one of the main reasons I picked Super Mario 64 over other games of the genre. I'd say it's more nostalgia than people actually thinking Mario 64 is a better game in function than Galaxy or Odyssey. It was many people in our age range's first 3D console game that actually played well. Alas, it has a more significant place in my heart than any other 3D Mario game, but I think Galaxy is the better game. Completely disagree. Galaxy is very innovative and an awesome twist on the genre. It is one of the best Mario games for sure, but it does not top Super Mario 64 in quality. The primary reason for this, I believe, is pacing and just difficulty in general. It starts out with platformer basics and slowly works its way up to be more and more challenging. Some levels are difficult even when I played through it most recently. The game led to some awesome moments in my memory where I finally accomplished some crazy difficult task. It felt very rewarding. This is excellent game design. They don’t make ‘em like they used to. Most games used to be challenging to some degree. The Galaxy games, while very cool, are just very easy throughout in comparison. They can’t reach the same lofty heights.
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Post by Lionheart on Mar 22, 2020 21:37:03 GMT
I much prefer the Crash Bandicoot and Spyro series, for starters. I enjoy them far more as games in pretty much every way. I suppose we had different definitions of the word 'surpassing'. Clearly no 3D platformer has had the impact of Super Mario 64, but for me it's far from the most entertaining game of its genre. Not sure why you didn’t state these games when I asked then did randomly in your next post, but I am glad I got the answer because this is a very good point. Crash Bandicoot is way better in terms of gameplay. It was a revolutionary game because of the great environments and controls, mastering 3D within 2D. It is very straight-to-the-point compared to Mario 64 with none of the unnecessary bullshit. 100% platforming awesomeness. Spyro is so great because it just has such an amazing environment, atmosphere, and story. Mario 64 has innovative and impressive environments too, but they don’t have the depth of a Spyro world at all. Great for what they were, complex layouts to set the stage for the gameplay, but lacking as much artistic vision.
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Post by 🤯 on Mar 22, 2020 22:05:09 GMT
:lol:
Shadow of Colossus...
i.e.,
Wasted Pick
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Post by cig on Mar 22, 2020 22:05:37 GMT
Yeah, now you guys are just talking crazy. I like Crash, but there is good reason why the conversation if Crash was ever that great was rampant with the HD remakes. Those games do not control that well and the platforming is far from precise, more "variety' means little when that's the case in a platformer.
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Post by 🤯 on Mar 22, 2020 22:09:05 GMT
What are the Top 10 3D platformers? 1. Mario 64 2. 3. etc.
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Post by Deleted on Mar 22, 2020 22:09:57 GMT
Fun Fact: My next pick is a top 5 3D platformer.
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Post by X-zero on Mar 22, 2020 22:26:51 GMT
Fun Fact: My next pick is a top 5 3D platformer. Bubsy 3D
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Post by Deleted on Mar 22, 2020 22:28:57 GMT
Fun Fact: My next pick is a top 5 3D platformer. Bubsy 3D Hey, eyes on your own paper.
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Post by RT on Mar 22, 2020 22:32:45 GMT
Nice pick by @nighty. Witcher 3 was my other choice had someone grabbed MGS2 before me.
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Post by cig on Mar 22, 2020 22:34:07 GMT
Hey, eyes on your own paper. It's no Bubsy: The Woolies Strike Back. The verbosity slider is a game changer.
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Post by Lionheart on Mar 22, 2020 22:35:47 GMT
Yeah, now you guys are just talking crazy. I like Crash, but there is good reason why the conversation if Crash was ever that great was rampant with the HD remakes. Those games do not control that well and the platforming is far from precise, more "variety' means little when that's the case in a platformer. You be the one talking cray cray if you think Crash doesn’t top Mario 64 on the controls, girl. Crash’s controls and precision are an aged product of their time. But for that time, they did a great job. It wasn’t easy to get the 3D effect they were going for back then. Much better than other platformers around the same time. Meanwhile, whoever coded that Mario 64 “how is the camera behind a wall” bullshit was probably smoking crack instead of doing their job. And mashing c buttons to slowly change the angle to even see where you are going? Slight mispresses of the stick sending you plummeting? Infamously bad. The Crash remaster controls are smooth as butter though and show a huge improvement with how far games have come since then.
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Post by cig on Mar 22, 2020 23:01:07 GMT
Have to agree with RT, Witcher 3 was a superb choice Nighty. One of the best WRPGs ever, both expansions are just as good too. Yeah, now you guys are just talking crazy. I like Crash, but there is good reason why the conversation if Crash was ever that great was rampant with the HD remakes. Those games do not control that well and the platforming is far from precise, more "variety' means little when that's the case in a platformer. You be the one talking cray cray if you think Crash doesn’t top Mario 64 on the controls, girl. Crash’s controls and precision are an aged product of their time. But for that time, they did a great job. It wasn’t easy to get the 3D effect they were going for back then. Much better than other platformers around the same time. Meanwhile, whoever coded that Mario 64 “how is the camera behind a wall” bullshit was probably smoking crack instead of doing their job. And mashing c buttons to slowly change the angle to even see where you are going? Slight mispresses of the stick sending you plummeting? Infamously bad. The Crash remaster controls are smooth as butter though and show a huge improvement with how far games have come since then. For the most part, Naughty Dog did an absolutely tremondous job with Crash back in the day, they were pushing the PS1 as far as it could go. Wizards then and wizards now. But again, even for the time, I just have to disagree about the platforming being great. It was fine for the time, but Mario 64, Spyro, some of the Rare games, all much more precise and responsive. You are certainly right about the camera system in Mario 64 being a pain, and it's quite antiquated. Crash going with a fixed camera POV was a wise choice. Holds up better in that regard at the very least. And no, you cray cray!
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Post by Lionheart on Mar 22, 2020 23:17:54 GMT
This was an incredibly difficult choice. There are so many more good options that I'm worried other people are going to snag. I have no idea what the popularity of my choice is on the forums here, but I feel at ease going with it because at the very least it is one of the best parts of my childhood and I have many, many fond memories playing through it. It definitely deserves a spot on my roster.
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